Guides hub
Practical guides for Keepers and investigators
Session notes you can skim before the séance—or hand to a co-Keeper.
Spoiler labels for new scenarios. Rules talk separate from bleed talk.
Session zero for investigative horror
Weekly Keeper or rotating chair: write tone (pulp vs purist) and content notes once.
Clocks, resources, and pacing
House rulings on one page. Repeat calls get ink, not another argument.
NPC and faction sheets that stay small
Readable handouts, clear remote audio, content notes before bleak scenes—craft, not extras.
Teaching the table without a lecture
Teach on the first roll that matters. Hand the glossary link; do not monologue the chapter.
Consent and pacing belong in session zero—same seriousness as the occupation skills.
Log clue states and SAN spends with dates. A guest Keeper should inherit a trail, not a vibe.
Keep going
Use the guides hub when you want procedures, the glossary when vocabulary blocks a new player, and the resources page when you need outbound authority reading. Community notes explain discussion norms; updates logs what changed on this desk over time.
Cross-link thoughtfully to sibling domains when your campaign drifts into a neighboring system or genre. Quiet footer links point to WOGD and Pop Culture USA for operator context—never as a spam wall of unrelated sites.
Good tables treat prep budgets, safety tools, and recap rituals as seriously as character sheets. Write those habits down. Share credit for freelancers and designers when you discuss tools that shaped your night. Come back when you need a calm second opinion on orientation—not when you need invented product prices.
If a paragraph here ever conflicts with a primary publisher document, trust the primary source and tell us so we can fix our summary. Accuracy beats clever phrasing every time.
Related desks in this neighborhood
Horror-adjacent desks nearby cover epic Mythos campaigns, grim OSR cousins, and other crate themes when your investigators need a change of era.